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Endless Vanguard
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Devlog
v1.0.7
February 04, 2025
by
Crowon Studio
1
Added Damage numbers now appear above a enemies head for the amount of damage you've dealt. A smaller health and dash bars have been added right below the player to make it easier to see current stats...
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v1.0.6
February 04, 2025
by
Crowon Studio
Removed Removed a DLL package that was being used for detecting if mobile play was happening via the web browser for a none invasive option. This DLL was causing false positive flags against Windows D...
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v1.0.5
January 13, 2025
by
Crowon Studio
1
Fixed Blink Spell was behaving in a very jerky manner. Added a camera chase feature to help smooth this out, having the camera come over to the player instead of teleporting to them instantly. Enemies...
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v1.0.4
January 13, 2025
by
Crowon Studio
Fixed UI Scaling between screen resolutions was becoming awkward, made some adjustments to make it feel better. Added Controller Support: Appears to not work properly in the web version, but executabl...
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v1.0.3
January 12, 2025
by
Crowon Studio
1
Fixed Tower-attacking ghosts were not animated, reconnected the animations. Demon Boss's arcane shield was set up as a player, causing all enemies to attack the boss if it was close to them. Switched...
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v1.0.2
January 02, 2025
by
Crowon Studio
Fixed WASD Movement for up and down was very slow compared to left and right, adjusted the up and down values to move the same as left and right. Powers were not being reset between deaths causing boo...
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v1.0.1
January 01, 2025
by
Crowon Studio
Fixed Dodge rolls get confused with the NavMesh location, causing a rubberbanding effect. I resolved this issue by fixing the rolling mechanic and reworking the NavMesh. Monsters that need to touch yo...
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