v1.0.2
Endless Vanguard » Devlog
Fixed
- WASD Movement for up and down was very slow compared to left and right, adjusted the up and down values to move the same as left and right.
- Powers were not being reset between deaths causing books to still show them as upgradable. I added them to the game reset logic.
- Timer kept flickering throughout gameplay, adjusted the update times to remove flickering.
- Moving to your last clicked position after pausing, added a stop in place when pause is initialized.
- Spawner delays were not being respected, reworked delay logic to have delays working properly.
- Power scaling was a directly added, switched over to a formula calculation to use Power as a multiplier over time.
Tweaked
- Increased Flame Strikes damage from 30 to 50
- Increased Icicle Bursts damage from 5 to 15
- Increased Lightning Strikes damage from 5 to 10
Files
EndlessVanguardLinux.zip 100 MB
2 days ago
EndlessVanguardPWA.zip Play in browser
2 days ago
EndlessVanguardWindows.zip 92 MB
2 days ago
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Endless Vanguard
Face swarms of monsters to gain power in order to see how long you can last in this bullet-hell game!
Status | Prototype |
Author | Crowon Studio |
Tags | Bullet Hell, Fantasy, Indie, Singleplayer, Top-Down, Unity |
More posts
- v1.0.13 days ago